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Esports is a broad subject which incorporates social, physical, mental and financial skills into one qualification. Learners must apply strategy, skill and teamwork to be successful.

Working alongside Gameplan who offer a turn-key curriculum that enables schools to improve student engagement, mental health, and attendance rates using esports and video games on a modern Learning Platform.  Learn more

This is a career-focused qualification with industry endorsement that will enable learners to learn underpinning knowledge, develop technical and transferable skills, and gain experience in a variety of different sections of the esports industry. The four units of study are Unit 1: introduction to esports, Unit 2: esports skills and analysis, Unit 3: enterprise and entrepreneurship in the esports industry and Unit 4: health, wellbeing and fitness for esports players.

What will i be taught?

In Unit 1 you will investigate different genres of esports games, the organisation of the industry and the career paths within it. You will also study the online and live tournaments and leagues in which these esports team compete. In Unit 2 you will analyse different strategies, training requirements and practices of high performing teams. Unit 3 focuses on the business side of esports where you will conduct market research and create business plans for your own esports ideas. Finally in Unit 4 you will explore and undertake your own screening of health and wellbeing in esports players.

Based on research into how students learn best, each subject will set independent work to allow you to recap what you have done in the past, consolidate understanding for what you are studying in the present and develop the skills and experiences which will help you for the future. You can read more about the college’s approach to independent study here

The Past
Click here for the suggested ongoing revision activities in this subject which research has shown are most likely to boost your achievement

The Present
Each subject will set weekly homework tasks to help you consolidate your understanding and prepare for your next lesson. This work is typically set through Microsoft Teams, so you will have an electronic log of all your work, notes and feedback.

The Future
A key part of your independent work in this subject will be to prepare for a range of potential jobs and higher education courses when you leave us. To get started, look below at the top higher education courses and jobs which previous students of this course have gone on to do.

This course will help to provide you with the skills and knowledge to progress into further study of esports, sport, graphics, business or computer game design in a higher education setting. It could also help to prepare for progression onto an apprenticeship or position in a related business sector such as events coordination and management, digital marketing or creative media.

5 x GCSE grades 4-9 (incl. English Language)

Not essential but it will help your success…

A genuine interest in competitive computer gaming and the wider esports industry is essential to this course. A large proportion of the lesson time will be spent exploring the best practices of the esports industry rather than on individual gaming.

Pairs well with Business, Sport, Media and Computer Science.

Teaching contact time is 4 hours and 20 minutes per subject. Students are expected to spend a minimum 4 hours of independent study to complete assignments, homework, extra reading and independent research.


Assessment is completely based on coursework and there will be no exam. Coursework tasks are varied and include completing written reports and articles, a digital portfolio (this comprises video evidence of player testing), performance analysis as well as business and career plans. Some components of the coursework will be undertaken in groups but the final tasks for assessment will all be individual.

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